package de.gameduell.framework.modules.event {
	
	import de.gameduell.framework.modules.IModule;
	
	import flash.events.Event;

	/**
	 *  inform managers about active flow state change.
	 **/
	public class ActiveFlowStateChangeEvent extends Event {
		
		public static const FLOW_STATE_CHANGED:String = "ActiveFlowStateChangeEvent";
		
		public var oldFlowState:String;
		public var newFlowState:String;
		
		public function ActiveFlowStateChangeEvent(oldFlowState:String, newFlowState:String) {
			super(FLOW_STATE_CHANGED, false, false);
			this.oldFlowState = oldFlowState;
			this.newFlowState = newFlowState;
		}
		
	}
}